{"id":631,"date":"2026-05-04T08:40:41","date_gmt":"2026-05-04T08:40:41","guid":{"rendered":"https:\/\/5stardesigners.com\/blog\/?p=631"},"modified":"2026-05-04T08:40:42","modified_gmt":"2026-05-04T08:40:42","slug":"ipad-or-android-tablet-for-your-startup-the-2026-verdict","status":"publish","type":"post","link":"https:\/\/5stardesigners.com\/blog\/ipad-or-android-tablet-for-your-startup-the-2026-verdict\/","title":{"rendered":"iPad vs Android Tablet App Development: Which Should US Startups Prioritize in 2026?"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"631\" class=\"elementor elementor-631\" data-elementor-post-type=\"post\">\n\t\t\t\t<div class=\"elementor-element elementor-element-52fe38f e-flex e-con-boxed wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no e-con e-parent\" data-id=\"52fe38f\" data-element_type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-42d60d4 elementor-widget elementor-widget-text-editor\" data-id=\"42d60d4\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">You have one shot to pick the right platform. Budget is real. Time is real. Building for two platforms at once when you are early usually means shipping two mediocre products. Pick one. The wrong pick costs you months. Here is how to not get it wrong.<\/span><\/p><h3><b>The US Tablet Market in 2026 (And Why iPad App Development Wins)<\/b><\/h3><p><span style=\"font-weight: 400;\">Apple holds 55\u201358% of US tablet shipments (IDC Q4 2025). Android sits at 38\u201340%, with Samsung doing most of the heavy lifting. But market share is not the full story.<\/span><\/p><p><span style=\"font-weight: 400;\">iPad users spend more. App Store revenue per user runs 2\u20133x higher than Google Play for tablet apps. If you rely on subscriptions or paid downloads, that gap is real money.<\/span><\/p><p><span style=\"font-weight: 400;\">Android tablets have niches. The Samsung Galaxy Tab S9 and S10 saw strong enterprise adoption in healthcare, field service, and logistics. Schools buy Android tablets in bulk. Warehouses use ruggedized Zebra and Honeywell devices.<\/span><\/p><p><b>Honest verdict:<\/b><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><b>iPad:<\/b><span style=\"font-weight: 400;\"> US consumers or knowledge workers in finance, legal, or healthcare.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><b>Android:<\/b><span style=\"font-weight: 400;\"> Retail floor workers, field technicians, logistics teams.<\/span><\/li><\/ul><h3><b>What Actually Feels Different Day-to-Day in iPad App vs Android Tablet Development<\/b><\/h3><p><span style=\"font-weight: 400;\">Most founders think the difference is just code. It is not. The biggest difference in <strong><a href=\"https:\/\/5stardesigners.com\/services\/ipad-app-development\">iPad app<\/a> vs <a href=\"https:\/\/5stardesigners.com\/services\/android-app-development\">Android tablet development<\/a><\/strong> is how much friction you deal with while building.<\/span><\/p><h4><b>Building on iPadOS<\/b><\/h4><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Xcode is consistent. The device matrix is small. Test on maybe four iPad sizes.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Simulators on Apple Silicon are fast. You rarely need a physical device.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">SwiftUI now handles split-screen and Stage Manager well. Apple&#8217;s Instruments profiler is excellent.<\/span><\/li><\/ul><p><b>Downsides:<\/b><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Complex tables, navigation, and custom gestures push you back to UIKit. Two frameworks are slower.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Swift&#8217;s talent pool is smaller. Hiring in mid-tier US cities takes longer.<\/span><\/li><\/ul><h4><b>Building on Android Tablets<\/b><\/h4><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Kotlin is mature. Jetpack Compose has settled after a rough 2023\u20132024. New projects should use Compose.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Kotlin Multiplatform (KMP) lets you write business logic, data models, and network layer once and share them with iOS later. Huge for validated startups.<\/span><\/li><\/ul><p><b>Downsides:<\/b><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fragmentation. Samsung One UI differs from stock Android. Freeform windowing varies by model.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Testing across many devices takes longer. No tool can fully fix this.<\/span><\/li><\/ul><h3><b>Swift vs Kotlin for Tablets<\/b><\/h3><p><span style=\"font-weight: 400;\">Developers get tribal. Here is a better way. Both languages are modern and catch bugs. The real question behind Swift vs Kotlin for tablets is ecosystem lock-in, team knowledge, and your 18-month plan.<\/span><\/p><h4><b>When Swift Makes More Sense<\/b><\/h4><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Your team already knows Swift.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">You need tight integration with Apple Pencil, Stage Manager, or Continuity.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Your users care about smooth UI animations.<\/span><\/li><\/ul><h4><b>When Kotlin Makes More Sense<\/b><\/h4><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Your team already knows Kotlin.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">You plan to use Kotlin Multiplatform.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Your target vertical runs Android hardware (logistics, field service).<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">You are hiring in mid-tier US markets outside SF, NYC, and Seattle.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">You need proper Samsung DeX support for desktop-mode experiences.<\/span><\/li><\/ul><h3><b>How to Actually Pick the Best Platform for a Tablet App Startup in the USA<\/b><\/h3><p><span style=\"font-weight: 400;\">Stop looking for a universal answer. Choosing the best platform for a tablet app startup in the USA depends on three things.<\/span><\/p><h4><b>Who Are Your Users?<\/b><\/h4><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><b>iPad:<\/b><span style=\"font-weight: 400;\"> US consumer or professional (healthcare, legal, finance).<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><b>Android (often ruggedized):<\/b><span style=\"font-weight: 400;\"> Industrial, warehouse, retail, field service.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><b>Education:<\/b><span style=\"font-weight: 400;\"> Depends on the district. Many US schools are iPad-heavy; some use Android alongside Chromebooks.<\/span><\/li><\/ul><h4><b>How Do You Make Money?<\/b><\/h4><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><b>Subscription or paid app:<\/b><span style=\"font-weight: 400;\"> Build an <a href=\"https:\/\/5stardesigners.com\/services\/ipad-app-development\"><strong>iPad app development<\/strong><\/a> first. App Store conversion is significantly better.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><b>Enterprise contract revenue:<\/b><span style=\"font-weight: 400;\"> Platform gap closes. Ask whether IT prefers MDM on iOS or Android.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><b>Ad-supported free app:<\/b><span style=\"font-weight: 400;\"> Android&#8217;s global reach matters more, but US-only iPad users spend more time in apps.<\/span><\/li><\/ul><h4><b>What Does Your Team Know?<\/b><\/h4><p><span style=\"font-weight: 400;\">Founders are underweight the most. A mid-level developer who knows Swift cold will ship faster than a senior learning from scratch. Tablets require platform-specific APIs, multitasking, stylus, and windowing. Do not pick a platform your team does not know.<\/span><\/p><h3><b>Cross-Platform in 2026: Flutter, React Native, or Go Native?<\/b><\/h3><p><span style=\"font-weight: 400;\">Honest take: if a tablet is your primary form factor, go native.<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><b>Flutter:<\/b><span style=\"font-weight: 400;\"> Best cross-platform option for tablets. Adaptive layouts have improved a lot. Use it only if tablets are not your main differentiator and you need both platforms.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><b>React Native:<\/b><span style=\"font-weight: 400;\"> Phone-first. Multi-panel layouts, drag-and-drop, and external keyboard handling still frustrate tablet teams. It will cost you time.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><b>Kotlin Multiplatform:<\/b><span style=\"font-weight: 400;\"> Worth a look if you plan to go native on both platforms. Share business logic and write native UI on each side. Pays off for teams of 4+ engineers post-validation.<\/span><\/li><\/ul><p><b>Core issue:<\/b><span style=\"font-weight: 400;\"> Apple Pencil, Stage Manager, Samsung DeX, and S Pen are either unavailable or awkward in cross-platform tools. If your product depends on them, go native.<\/span><\/p><h3><b>Where Tablet Apps Actually Make Money in 2026<\/b><\/h3><h4><b>App Store (iPad)<\/b><\/h4><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Average revenue per paying user is much higher than on Android.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Subscriptions work well. Apple handles billing and fraud.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Apple features well-made iPad apps. Getting featured drives real downloads.<\/span><\/li><\/ul><h4><b>Google Play (Android Tablets)<\/b><\/h4><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Conversion rates for paid apps and subscriptions are lower in most consumer categories.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Enterprise deployment via managed Google Play is easier than MDM on iOS for large fleets.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Sideloading is possible for B2B apps that don&#8217;t fit Play policies.<\/span><\/li><\/ul><p><b>Rough rule:<\/b><span style=\"font-weight: 400;\"> Consumer subscription app \u2192 App Store wins. B2B with enterprise contracts \u2192 gap narrows.<\/span><\/p><h3><b>Hiring in the US in 2026<\/b><\/h3><h4><b>iOS\/Swift Developers<\/b><\/h4><p><span style=\"font-weight: 400;\">Concentrated in NYC, SF Bay Area, Seattle, and Austin. Senior salaries run $165K\u2013$195K (Levels.fyi 2025 data). The pool is smaller than Android&#8217;s. Searches take longer, especially outside major tech hubs.<\/span><\/p><h4><b>Android\/Kotlin Developers<\/b><\/h4><p><span style=\"font-weight: 400;\">More distributed across US cities. Senior salaries run $155K\u2013$185K. The pool is larger and KMP experience is increasingly common. Searches tend to move faster.<\/span><\/p><h4><b>Cross-Platform Talent<\/b><\/h4><p><span style=\"font-weight: 400;\">Growing quickly and easier to hire for. But senior engineers with deep tablet-specific experience are rare in both ecosystems. A Flutter developer who has shipped a real tablet-first product is genuinely hard to find.<\/span><\/p><p><span style=\"font-weight: 400;\">One thing worth saying: tablet-specific platform APIs mean you cannot just hire a phone developer and expect smooth sailing. iPad multitasking, stylus integration, and windowing are different enough that platform experience matters in a real way.<\/span><\/p><h3><b>Things Startups Often Overlook<\/b><\/h3><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><b>App Store discoverability for tablets:<\/b><span style=\"font-weight: 400;\"><a href=\"https:\/\/5stardesigners.com\/services\/ipad-app-development\"><strong> iPad app development<\/strong><\/a> categories are separate from iPhone. Apple Search Ads for iPad have lower CPIs. A well-built tablet app can rank where an iPhone app cannot.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><b>Android&#8217;s &#8220;Designed for Tablets&#8221; badge:<\/b><span style=\"font-weight: 400;\"> Meet Google&#8217;s large-screen guidelines to get the badge and a search boost. Requires real work \u2014 screenshots, responsive layouts.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><b>Amazon Fire tablets:<\/b><span style=\"font-weight: 400;\"> Skip unless targeting kids or budget consumers. Fire OS is a fork of Android with poor monetization.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><b>The stretched phone app trap:<\/b><span style=\"font-weight: 400;\"> Both Apple and Google updated large-screen guidelines. No excuse for just scaling a phone UI. Users notice. Use adaptive layouts.<\/span><\/li><\/ul><h3><b>The Verdict<\/b><\/h3><p><span style=\"font-weight: 400;\">For most US startups in 2026, <a href=\"https:\/\/5stardesigners.com\/services\/ipad-app-development\"><strong>iPad app development<\/strong><\/a> is the right call. Revenue is higher, demographics match B2C\/B2B targets, and the App Store lacks good tablet apps.<\/span><\/p><p><span style=\"font-weight: 400;\">Go Android first only if your industry runs on Android hardware, your team knows Kotlin, or you need Samsung DeX. The best platform for a tablet app startup in the USA is always the one that fits your users, your team, and your revenue model, not just the one with the bigger market share number.<\/span><\/p><p><span style=\"font-weight: 400;\">Consider cross-platform only after validating demand on both platforms. Never treat the tablet as a big phone.<\/span><\/p><p><b>Ready to build your tablet app?<\/b><span style=\"font-weight: 400;\"> 5StarDesigners works with US startups at exactly this stage. They help founders pick the right platform before writing a single line of code, then build the product. Book a free consultation or check out their tablet app portfolio.<\/span><\/p><h3><b>FAQs<\/b><\/h3>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-5a8312d elementor-widget elementor-widget-elementskit-faq\" data-id=\"5a8312d\" data-element_type=\"widget\" data-widget_type=\"elementskit-faq.default\">\n\t\t\t\t\t<div class=\"ekit-wid-con\" >\n                <div class=\"elementskit-single-faq elementor-repeater-item-b6ecd3a\">\n            <div class=\"elementskit-faq-header\">\n                <h2 class=\"elementskit-faq-title\">Which is easier to start with, iPad or Android?<\/h2>\n            <\/div>\n            <div class=\"elementskit-faq-body\">\n                iPad is usually easier for US startups. Smaller device matrix, consistent tools, and underserved App Store tablet categories. If you lack strong Android experience, iPad app development first is the faster path.\n            <\/div>\n        <\/div>\n                <div class=\"elementskit-single-faq elementor-repeater-item-bf71ecf\">\n            <div class=\"elementskit-faq-header\">\n                <h2 class=\"elementskit-faq-title\">What are the main trade-offs between Swift and Kotlin for tablets?<\/h2>\n            <\/div>\n            <div class=\"elementskit-faq-body\">\n                Swift locks you into Apple. Kotlin works across Android and shares logic with iOS via KMP. Pick Swift for deep iPadOS integration, Pencil, and Stage Manager. Pick Kotlin for Android-first products. The real trade-off is team knowledge and long-term strategy.\n            <\/div>\n        <\/div>\n                <div class=\"elementskit-single-faq elementor-repeater-item-061f2f3\">\n            <div class=\"elementskit-faq-header\">\n                <h2 class=\"elementskit-faq-title\">My users are split across both platforms. What do I do?<\/h2>\n            <\/div>\n            <div class=\"elementskit-faq-body\">\n                Build the iPad first. Validate with real users and revenue. Expand to Android once the product is stable. Building both at once with a small team yields two mediocre products. Cross-platform tools like Flutter are for the expansion phase, not the start.\n            <\/div>\n        <\/div>\n                \n    <\/div>\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>You have one shot to pick the right platform. Budget is real. Time is real. Building for two platforms at once when you are early usually means shipping two mediocre products. Pick one. The wrong pick costs you months. Here is how to not get it wrong. The US Tablet Market in 2026 (And Why iPad App Development Wins) Apple holds 55\u201358% of US tablet shipments (IDC Q4 2025). Android sits at 38\u201340%, with Samsung doing most of the heavy lifting. But market share is not the full story. iPad users spend more. App Store revenue per user runs 2\u20133x higher than Google Play for tablet apps. If you rely on subscriptions or paid downloads, that gap is real money. Android tablets have niches. The Samsung Galaxy Tab S9 and S10 saw strong enterprise adoption in healthcare, field service, and logistics. Schools buy Android tablets in bulk. Warehouses use ruggedized Zebra and Honeywell devices. Honest verdict: iPad: US consumers or knowledge workers in finance, legal, or healthcare. Android: Retail floor workers, field technicians, logistics teams. What Actually Feels Different Day-to-Day in iPad App vs Android Tablet Development Most founders think the difference is just code. It is not. The biggest difference in iPad app vs Android tablet development is how much friction you deal with while building. Building on iPadOS Xcode is consistent. The device matrix is small. Test on maybe four iPad sizes. Simulators on Apple Silicon are fast. You rarely need a physical device. SwiftUI now handles split-screen and Stage Manager well. Apple&#8217;s Instruments profiler is excellent. Downsides: Complex tables, navigation, and custom gestures push you back to UIKit. Two frameworks are slower. Swift&#8217;s talent pool is smaller. Hiring in mid-tier US cities takes longer. Building on Android Tablets Kotlin is mature. Jetpack Compose has settled after a rough 2023\u20132024. New projects should use Compose. Kotlin Multiplatform (KMP) lets you write business logic, data models, and network layer once and share them with iOS later. Huge for validated startups. Downsides: Fragmentation. Samsung One UI differs from stock Android. Freeform windowing varies by model. Testing across many devices takes longer. No tool can fully fix this. Swift vs Kotlin for Tablets Developers get tribal. Here is a better way. Both languages are modern and catch bugs. The real question behind Swift vs Kotlin for tablets is ecosystem lock-in, team knowledge, and your 18-month plan. When Swift Makes More Sense Your team already knows Swift. You need tight integration with Apple Pencil, Stage Manager, or Continuity. Your users care about smooth UI animations. When Kotlin Makes More Sense Your team already knows Kotlin. You plan to use Kotlin Multiplatform. Your target vertical runs Android hardware (logistics, field service). You are hiring in mid-tier US markets outside SF, NYC, and Seattle. You need proper Samsung DeX support for desktop-mode experiences. How to Actually Pick the Best Platform for a Tablet App Startup in the USA Stop looking for a universal answer. Choosing the best platform for a tablet app startup in the USA depends on three things. Who Are Your Users? iPad: US consumer or professional (healthcare, legal, finance). Android (often ruggedized): Industrial, warehouse, retail, field service. Education: Depends on the district. Many US schools are iPad-heavy; some use Android alongside Chromebooks. How Do You Make Money? Subscription or paid app: Build an iPad app development first. App Store conversion is significantly better. Enterprise contract revenue: Platform gap closes. Ask whether IT prefers MDM on iOS or Android. Ad-supported free app: Android&#8217;s global reach matters more, but US-only iPad users spend more time in apps. What Does Your Team Know? Founders are underweight the most. A mid-level developer who knows Swift cold will ship faster than a senior learning from scratch. Tablets require platform-specific APIs, multitasking, stylus, and windowing. Do not pick a platform your team does not know. Cross-Platform in 2026: Flutter, React Native, or Go Native? Honest take: if a tablet is your primary form factor, go native. Flutter: Best cross-platform option for tablets. Adaptive layouts have improved a lot. Use it only if tablets are not your main differentiator and you need both platforms. React Native: Phone-first. Multi-panel layouts, drag-and-drop, and external keyboard handling still frustrate tablet teams. It will cost you time. Kotlin Multiplatform: Worth a look if you plan to go native on both platforms. Share business logic and write native UI on each side. Pays off for teams of 4+ engineers post-validation. Core issue: Apple Pencil, Stage Manager, Samsung DeX, and S Pen are either unavailable or awkward in cross-platform tools. If your product depends on them, go native. Where Tablet Apps Actually Make Money in 2026 App Store (iPad) Average revenue per paying user is much higher than on Android. Subscriptions work well. Apple handles billing and fraud. Apple features well-made iPad apps. Getting featured drives real downloads. Google Play (Android Tablets) Conversion rates for paid apps and subscriptions are lower in most consumer categories. Enterprise deployment via managed Google Play is easier than MDM on iOS for large fleets. Sideloading is possible for B2B apps that don&#8217;t fit Play policies. Rough rule: Consumer subscription app \u2192 App Store wins. B2B with enterprise contracts \u2192 gap narrows. Hiring in the US in 2026 iOS\/Swift Developers Concentrated in NYC, SF Bay Area, Seattle, and Austin. Senior salaries run $165K\u2013$195K (Levels.fyi 2025 data). The pool is smaller than Android&#8217;s. Searches take longer, especially outside major tech hubs. Android\/Kotlin Developers More distributed across US cities. Senior salaries run $155K\u2013$185K. The pool is larger and KMP experience is increasingly common. Searches tend to move faster. Cross-Platform Talent Growing quickly and easier to hire for. But senior engineers with deep tablet-specific experience are rare in both ecosystems. A Flutter developer who has shipped a real tablet-first product is genuinely hard to find. One thing worth saying: tablet-specific platform APIs mean you cannot just hire a phone developer and expect smooth sailing. iPad multitasking, stylus integration, and windowing are different enough that platform experience matters in a real way.<\/p>\n","protected":false},"author":1,"featured_media":633,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[83],"class_list":["post-631","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-ipad-or-android-tablet"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>iPad or Android Tablet for Your Startup? The 2026 Verdict<\/title>\n<meta name=\"description\" content=\"One platform costs you months if you pick wrong. 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